

See in Glossary but only affects the Prefab instance. You can also create some asset types in Unity, such as an Animator Controller, an Audio Mixer or a Render Texture. An asset may come from a file created outside of Unity, such as a 3D model, an audio file or an image. This is exactly the reverse operation of creating (packing) a Prefab, except that it doesn’t destroy the Prefab Asset Any media or data that can be used in your game or Project. See in Glossary, you unpack the Prefab instance. A GameObject’s functionality is defined by the Components attached to it.

See in Glossary instance into a regular GameObject The fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. The prefab acts as a template from which you can create new object instances in the scene. To return the contents of a Prefab An asset type that allows you to store a GameObject complete with components and properties.
